

Germany’s Tiger Tank and the Soviets’ Katyusha Rocket are two of the most powerful weapons, to name but a few.The army can use various supporting tactics including entrenchments, radars, land forts and anti-aircraft guns for more defenses.

As campaigns go on, different equipments of each nation would come on the stage. It’s your choice to be a part of the Axis or Allies in WWII, but only after that can Cold War scenarios be unlocked. Patton and Rommel are well-known for their panzer corps, Nimitz and Yamamoto for their aircraft carrier fleets while Goering and MacArthur for their air forces – all of them are one and only. It’s so impressive to see their unique tactics and ace forces. You can fight with or against those famous generals including Guderian, Rommel, Patton, Zhukov, Nimitz, MacArthur, Yamamoto, Montgomery and de Gaulle. It’s so In World Conqueror II you will be a general to accomplish a lot of important campaigns during World War II and Cold War.
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The graphics have a suitable muted color scheme, and units are easily discerned, plus the battle animations are a nice (yet more gritty and realistic) tribute to the Advance Wars style of combat. The English translation is certainly not the worst I've ever seen (THAT would take some doing), but it's awkward, and important information the game tries to provide is often muddled due to poor grammar or overly complicated sentence structures. Chalk it up to what it takes to be a successful general. The tutorial is, at best, a quick overview of the game - what on-screen buttons do, etc - but it's not very hands-on and certainly not very detailed given the level of nuance available in gameplay choices, so just be prepared to face a learning curve, and be prepared to lose more than a few skirmishes along the way. Learning the game, however, will take a while, as the built-in tutorial is sorely lacking and in need of translation assistance. There is an immediacy to this approach that works well and helps move the game along briskly. Purchased units get placed immediately, and many can be taken into combat just as quickly. Players begin each skirmish with a predetermined (and pre-placed) number of units, but new units can be purchased and placed based on available funds, and once during each round a player can take out a bank loan to help cover the cost of his private little war.
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Start the campaign playing as the Allies, for example, and players must first contend with the attempted Nazi invasion of Russia in a series of increasingly brutal scenarios.Īnd make no mistake - gameplay can be brutal. However, rather than having to deal with the entire world map at one time, the campaign gameplay is broken up into a surprisingly large number of smaller battles. The title pretty much sums everything up rather neatly. It's not hard to guess the goal of a game like World Conqueror 2.

Instead, let's settle and call it a strategy board game - one that leans more toward the Risk end of the spectrum, though not quite as simple. Its maps and units certainly make it look like one, but it's not. I say all of that to say that, in spite of sometimes overwhelming temptation, I'll try to avoid calling World Conqueror 2 a wargame. Some think of classic, yet simple, fare such as Risk, while others conjure the absurd complexities of Advanced Squad Leader.

The word 'wargame' is loaded with connotation.
